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Cheatwich is the brand name of a series of video game cheat devices made by the Nickelodeon fans. Cheatwiches are available for major modern gaming systems including the PlayStation 3, Xbox 360, and Wii, as well as older systems including the PlayStation 2, Nintendo Gamecube, and Xbox.

Soul Calibur 3Edit

There are a lots of cheat codes for Soul Calibur III you can make and they are very easy to use.

Master CodesEdit

A master code is a mandatory code that needs to be created + activated prior to any additional codes (first code in the game's codes list). Without one none of the codes will work and have any effects within the game, unless you're using memory editor and an emulator.

Master Code (RAW)
F0422080 00422083

Alternate Master Code (RAW)
0CF49BDF A4E29C32

Joker CommandsEdit

Joker commands allows you to activate/deactivate codes when a certain button or combination of buttons are pressed on the controller. A bulk of codes here uses joker commands to activate/deactivate, hence you should learn how to use them and how to set up your own joker commands.

Further on this guide, a <Joker Command> before a code indicates the line where you need to place a joker command.

On emulator, these codes are not necessary since you can activate buttons using customizable hotkeys that ArtMoney provided. [[|Show Joker Command Digits]]Player 1 Joker Command D046DBA2 0000????Player 2 Joker Command D046DC72 0000????

Change ???? with Desired button(s)
0000 No Buttons
0100 L2
0200 R2
0400 L1
0800 R1
1000 Triangle
2000 Circle
4000 X
8000 Square
0001 Select
0002 L3
0004 R3
0008 Start
0010 Up
0020 Right
0040 Down
0080 Left

  To use a combination of buttons instead of one single button, simply add all the buttons digits together (set to programmer HEX mode in calculator). Example, to use square + L3, add up: 8000 + 0002 = 8002. Subtract FFFF with this number: FFFF - 8002 = 7FFD.

Character ModificationsEdit

Play As ModificationsEdit

Play as modifiers allows you to change your current character to any character available in the game, such as Quick Play and Tales of Souls mode. It will even let you play as Night Terror, Chronicles of the Sword characters, as well as other unplayables such as Colossus.

Player 1 Character Modifier
004B4860 000000??

Player 2 Character Modifier
004D1FE0 000000??

Replace Character Modifier ?? with the Character Modifier Digits below.
Player 1 Costume Modifier
004B486E 000000??
Player 2 Costume Modifier
004D1FEE 000000??

Replace Costume Modifier ?? with
00 Costume 1 (Default)
01 Costume 2
02 Costume 3
03 Costume 4
04 Costume 5
05 Costume 6
06 Costume 7
07 Costume 8
08 Color Edit 1
09 Color Edit 2
16 Extra Color Edit 1
17 Extra Color Edit 2

Hex Costume
0 1 2 3 4 5 6 7
01 Mitsurugi
02 Seong Mi-na
03 Taki
04 Maxi
05 Voldo
06 Sophitia
07 Siegfried
08 Rock
0B Ivy
0C Kilik
0D Xianghua
0E Lizardman
0F Yoshimitsu
11 Nightmare
12 Astaroth
14 Cervantes
15 Raphael
16 Talim
17 Cassandra
1A Yun-Seong
1E Lizardmen
22 Setsuka
23 Tira
24 Zasalamel
25 Olcadan
26 Abyss
27 Night Terror
28 Charade Seong Mi-Na Charade (29) Seong Mi-Na
29 Charade (legs) Seong Mi-Na Charade (2A) Seong Mi-Na
2A Charade (eyeball) Wisp (green) Seong Mi-Na
2B Will-o'-the-Wisp (orange)
2C Will-o'-the-Wisp (blue)
2D Doppelganger
2E Shadow Master Seong Mi-Na Amy Amy
30 Amy Amy Colossus Colossus
31 Colossus Colossus Lizardmen Lizardmen
35 Zasalamel (Old)
36 Lizardman (Crown)
37 Lizardman (Masked)
38 Lizardman (Tailess)
41 Miser
42 Greed
43 Arthur
44 Hwang
45 Luna
46 Valeria
47 Hua-Lin
48 Girardot
4A Demuth
4B Aurelia
4C Chester
4D Strife
4E Abelia
4F Lynette
51 Li-Long
54 Revenant
60 Memory Card Slot 1 Custom Slot 1
61 Memory Card Slot 1 Custom Slot 2
81 Berserker (Lance) Samurai Samurai
82 Sophitia (Tamborines)
83 Sophita (Kunai)
84 Samurai (Katana) Samurai Samurai Samurai
85 Gladiator (Iron Sword)
86 Gladiator (S & Shield)
87 Unknown Soul (Li Long)
88 Unknown Soul (Hwang)
89 Unknown Soul (Arthur)
8A Fu-ma Ninja (Kunai)
8B Fu-ma Ninja (Sickle) Fu-ma Ninja
8C Fu-ma Ninja (K & Shuriken) Fu-ma Ninja
8D Bandit (Chinese Blade) Fu-ma Ninja Fu-ma Ninja Fu-ma Ninja
8E Bandit (Sickle) Bandit
8F Thief (Dagger)
90 Thief (Dagger)
91 Pirate (Dagger) Pirate Pirate
92 Pirate (Chinese Sword) Pirate (Male) Pirate (Male) Pirate (Male)
93 Assassin (Kunai)
94 Swordsman (Chinese Blade) Swordsman
95 Foot Soldier (S & Shield)
96 General (Iron Sword) General
97 Sentry (Staff)
98 Keres (Iron Sword)
99 Dragon (Chinese Sword)
A0 Jinkai Kagami Shiun Grandall Dalkia Brigand Maletta Rebel
A1 Shiina Chikage Konomi Grandall Dalkia Brigand Maletta Rebel
A2 Cassius Saizou Ryouga Grandall Dalkia Brigand Maletta Rebel
A3 Kimika Syunna Tomoe Grandall Dalkia Brigand Maletta Rebel
A4 Meiga Alastor Shizuma Grandall Dalkia Brigand Maletta Rebel
A5 Azumi Yukina Ouka Grandall Dalkia Brigand Maletta Rebel
A6 Xiaoxin Oruks Agareth Grandall Dalkia Brigand Maletta Rebel
A7 Jyuri Shuyu Mingyue Grandall Dalkia Brigand Maletta Rebel
A8 Veles Aether Ixion Grandall Dalkia Brigand Maletta Rebel
A9 Siulan Fenglin Philine Grandall Dalkia Brigand Maletta Rebel
AA Ignis Notus Azrael Grandall Dalkia Brigand Maletta Rebel
AB Mireille Aglaia Kanon Grandall Dalkia Brigand Maletta Rebel
AC Jyurai Kureha Xunyu Grandall Dalkia Brigand Maletta Rebel
AD Fengyu Fenglei Minlian Grandall Dalkia Brigand Maletta Rebel
AE Noel Rudiger Aeneas Grandall Dalkia Brigand Maletta Rebel
AF Annaretta Iris Brunhild Grandall Dalkia Brigand Maletta Rebel
B0 Asrafil Zifeng Aeolos Grandall Dalkia Brigand Maletta Rebel
B1 Amrita Azalea Yueliang Grandall Dalkia Brigand Maletta Rebel
B2 Kanade Domenthi Marid Grandall Dalkia Brigand Maletta Rebel
B3 Ambrose Ailian Aika Grandall Dalkia Brigand Maletta Rebel
B4 Loki Celestis Beleth Grandall Dalkia Brigand Maletta Rebel
B5 Karen Lilian Abigail Grandall Dalkia Brigand Maletta Rebel
B6 Balduin Aloces Areon Grandall Dalkia Brigand Maletta Rebel
B7 Juno Eurydice Ishtar Grandall Dalkia Brigand Maletta Rebel
B8 Rufus Raguel Feofan Grandall Dalkia Brigand Maletta Rebel
B9 Eunice Acacia Hilda Grandall Dalkia Brigand Maletta Rebel
BA Iblis Alberic Leshy Grandall Dalkia Brigand Maletta Rebel
BB Muriel Wenli Irene Grandall Dalkia Brigand Maletta Rebel
BC Yufeng Yakumo Dufeng Grandall Dalkia Brigand Maletta Rebel
BD Mayura Meilan Rhea Grandall Dalkia Brigand Maletta Rebel
BE Halphas Gorus Ilyusha Grandall Dalkia Brigand Maletta Rebel
BF Edith Riese Agave Grandall Dalkia Brigand Maletta Rebel
C0 Haystir Leraje Ratziel Grandall Dalkia Brigand Maletta Rebel
C1 Katina Eris Sizuku Grandall Dalkia Brigand Maletta Rebel
E0 Abelia Abelia (2P) Abelia (3P) Abelia (?) Luna Luna Luna Abelia (?)
E1 Luna Luna (2P) Luna (3P) Luna (?) <#Crash> <#Crash> <#Crash> <#Crash>
E2 Girardot Girardot (2P) Girardot (?) Strife Strife Chester Chester Chester
E3 Strife Strife 2P Chester Chester Chester Demuth Demuth Aurelia
E4 Chester (CotS 1P) Chester 2P Chester 3P Demuth Demuth Aurelia Aurelia Aege
E5 Demuth Demuth 2P Aurelia Aurelia Aege Aege Aege Heal・Do
E6 Aurelia Aurelia 2P Aege Aege Aege Heal・Do Heal・Do Heal・Do
E7 Aege Aege 2P Aege 3P Heal・Do Heal・Do Heal・Do <#Crash> Elua
E8 Heal・Do Heal・Do 2P Heal・Do 3P <#Crash> Elua Elua Heal・Do (?) Lupi
E9 Elua Elua 2P Elua (?) Lupi Lupi Lupi Roin Roin
EA Lupi Lupi 2P Lupi 3P Roin Roin Kierkess Kierkess Hyle
EB Roin Roin 2P Kierkess Kierkess Hyle Hyle <#Crash> Mooncalf
EC Kierkess Kierkess 2P Hyle Hyle <#Crash> Mooncalf <#Crash> Ende
ED Hyle Hyle 2P <#Crash> Mooncalf <#Crash> Ende Hyle (?) <#Crash>
EE Mooncalf <#Crash> Ende Mooncalf (?) <#Crash> <#Crash> <#Crash> <#Crash>
EF Ende Ende (?) <#Crash> <#Crash> <#Crash> <#Crash> <#Crash> <#Crash>

Moveset ModificationsEdit

Moveset modifiers changes the moveset of your current character to another moveset. This is useful for CaS Profile and Weapon Exhibition.

Player 1 Moveset Modifier
<Joker Command>
004B4862 000000??

Player 2 Moveset Modifier
<Joker Command>
004D1FE2 000000??

Replace ?? with any Character Modifier Digits.

Weapon ModificationsEdit

Weapon modifier allows you to change the weapon of your current character with a desired different one. A master code is required for this to fully work.

Weapon Modifier Master Code
204479B4 0803FFD0
200FFF40 3C02004B
200FFF50 3C02004D
200FFF5C 08111E6F

Weapon Modifier Disabler
<Joker Command>
200FFF48 24010000
200FFF4C 00000000

Weapon Modifier
<Joker Command>
200FFF48 240100??
200FFF4C A0414862

Replace ?? with any Character Modifier Digits.

Multiplier CodesEdit

Game Speed Modification
101E53C0 0000????
101E53B0 0000????
101E538C 0000????
101E532C 0000????
Changes how slow or fast the gameplay executes.

Player Attack Altitude Modification

Player 1
104B9606 0000????
Player 2
104D23C2 0000????
Changes the altitudes of all your attacks. I find this purely cosmetic.

Player Moving Attack Force Modification

Player 1
104B408A 0000????
Player 2
104D180A 0000????
Changes your moving speed/force when attacking.

Player Attack Power Modification

Player 1
104B4C32 0000????
Player 2
104D23B2 0000????
Changes your attack power.

Player Moving Speed Modification

Player 1
104B5FBE 0000????
Player 2
104D373E 0000????
Changes the moving speed of your character.

Weapon Size Modification

Player 1
104B4C42 0000????
Player 2
104D23C2 0000????
Changes the sizes of all your weapons. This is not just cosmetic and will affect range.

Air Time Modification

Player 1
104B4C46 0000????
Player 2
104D23C6 0000????
Changes how much your character will fly after being hit.

Replace ???? with the following:
0000 - 0 times, lowest
3F00 - 0.5 times
3F40 - 0.75 times
3F80 - 1 times
3FC0 - 1.5 times
4000 - 2 times
4040 - 3 times
4080 - 4 times
4100 - 8 times, highest

Miscellaneous CodesEdit

Infinite Health Player 1
AF6DF05B 4375DBF2
Player 2
47B27656 3A6268F8

No Health Player 1
78CE9A36 0B2265E7
Player 2
52AC5719 9E6AE838

25% Health Player 1
7646D053 7C1B4683
F7970CA8 7FF76D31
Player 2
04FD0CD6 11B51F56
A509AE26 81A1EA14

50% Health Player 1
7646D053 7C1B4683
50BE55AF 4D4098C7
Player 2
D00AAEAA 008C
800AAEAA 0046

75% Health Player 1
7646D053 7C1B4683
54BBCF6A EFD1DA4B
Player 2
D00AAEAA 008C
800AAEAA 0069

1-Hit Death Player 1
7646D053 7C1B4683
19081BC5 71364FAF
Player 2
04FD0CD6 11B51F56
388D5071 993292B8

Absolutely Everything Unlocked
6D053662 77CC6359
5F05B838 1BA05516

This code will unlock all characters (including extra characters), all weapons, all jobs, all disciplines, all armor, all creation parts, all items, all modes, and infinite gold, And you can save this stuff to your memory card when the code is active, by the way.

Hide/Show Health Bar
004ED7D8 0000000?

Replace ? with the following:
0 - Hide
1 - Show

Hide/Show Game Text
004ED7FC 0000000?

Replace ? with the following:
0 - Hide all game texts, ending subtitle texts become Japanese
1 - Shows all game text (default)
2 - Hide ending subtitle texts

Invisible Player (except for weapon) Player 1
104B4874 00000000
Player 2
104D1FF8 00000000

Invisible Weapon Player 1
104B4878 00000000
Player 2
104D1FF8 00000000

Player Operation Change Player 1
004B4858 000000??
Player 2
004D1FD8 000000??

Replace ?? with the following:
01 - Controller
02 - CPU

If you replace Player 2 to controller you can play 2 players in single players modes only such as Tales of Souls and Chronicles of the Sword.

Stage Ground Disappearance
20461E60 00000000

Soul Charge Always Active
Player 1
204B4C48 40000000
Player 2
204D23C8 40000000

This only works for the damage addition.

Strong Winds
200FDC60 AE000008

No Wind
200FDC60 E6020008

Main Screen Shift 90 Degrees CCW
20132E0E 10000016
202EB512 10000006
202EB53E 10000003
This one's quite interesting, it flips your main screen but leaves text intact. May be useful I suppose for capturing stills of your character in height priority.

Hit Anywhere on Screen (Both Players)
80047786 2400FFFF
800477F6 2400FFFF
80047BA2 2400FFFF

This code allows both players to hit, make contact, with each other no matter where they are on the screen.

CaS Profile & Weapon Exhibition GuideEdit

You can have your own CaS in Profile and Weapon Exhibition with a usage of several modification codes and some light tinkering. Making CaS in Profile and Weapon Exhibtions are very easy. Here's how.

First set up a Character Modifier along with a joker command, so you can play as CaS. For digits you use 60 for Memory Card 1 slot 1, or 61 for Memory Card 1 Slot 2.

Example

Press select + R2 + L2 to select Memory Card 1 Slot 1
D046DBA2 0000FCFE ~> This is the joker command
004B4860 00000060 ~> This is the character modifier code

Caution: Before performing this, ensure you view the CaS in Memory Card 1 Slot 1 at least once in any character selection screen, choosing a corresponding discipline as you do. If you edit the CaS in memory card 1 slot 1, you will need to re-view him/her once again. If you somehow forget this step, the internal memory will get screwed up and you may not be able to select your CaS.

Note: CaS's moveset is determined by the last CaS moveset you choose. Digit 60 and 61 are both independent and can store separate moveset.

Once you done with these set-ups, activate the code with the joker command on character selection screen on Character Profile or Weapon Exhibition. Your character should now be displayed instead of the standard character in both modes, simply select him/her to view the CaS Profile or Weapon Exhibition.

Stage SelectionEdit

You can additionally select the target stage you want your character to appear in in Profile and Weapon Exhibition. First select any standard character whose arena is the one you want (e.g. select Nightmare will get Forsaken Sanctuary) and then activate the code (joker command) after the character finished saying their opening speech line.

Weapon SelectionEdit

Specific weapon selection is also very simple. To do this, choose a corresponding weapon slot at the standard character prior to activating the code (joker command). For instance, to have a Soul of Maxi CaS wielding Raimei at Forsaken Sanctuary: select Nightmare and select Soul Edge (Coccon) (Soul Edge (Cocoon) is in the same slot as Raimei for Soul of Maxi and Nightmare's stage is Forsaken Sanctuary), then activate the code (joker command).

Pose SelectionEdit

CaS pose is determined by their movesets. Several non-souls discipline has poses. Most of them are victory pose. Discipline with poses includes: Chinese Blade, Chinese Sword, Grieve Edge, Katana, Katana & Shuriken, Kunai, Lance, Nunchaku, Rapier, Staff, Sword & Shield, Wave Swords, and Tambourines. If you want the character to use different pose, you must activate the Moveset Modifier code while on loading screen (approximately on second flash of "NOW LOADING" letters).

CaS Ending and Destined Battle GuideEdit

Modifier (Play As) codes. Using other modifiers such as moveset and/or weapon will work in t

  • Swapping out standard characters in endings and destined battles and swapping them with CaS is very easy, this is also true with standard character events. Here's how to place up to 4 CaS in standard character's endings.

Before you start attempting

    • You can use the Character he ending sequence.
  • All CaS in the ending and destined battle sequence only speak nonsensical one liners like a broken record, so you may want to turn voice off and disable subtitles in options.

First, you will need to understand the basic mechanism of how Soul Calibur III assigns characters in the event viewer. The system assigns immediate appearing character when the black wipe starts to disappear. Some late appearing characters can be assigned after the ending sequence has started.

Second, you must be familiar with the swap technique in CaS Profile and Weapon Exhibition Guide. You must activate the joker code as the black wipe starts to leave the left part of the screen. This needs to be a very precise timing; as if you're too early, the character won't swap and if you're too late, the game freezes, or your character is lying down somewhere.

Third, you must use 2P character modifier to make appearance for another character. In addition, there are also 3P and 4P character modifiers:

3P Character Modifier
00DC1120 00??

4P Character Modifier
00DDE8A0 00??

Known Issue: Tampering with 3P and 4P code outside the event, will usually mess up your game.

Example 1, Mitsurugi's ending setup

1P: Mitsurugi
2P: Mook #2
3P (immediate): Mook #1 (that first mook you see flying)
3P (after input): Taki

Example 2, Kilik's ending setup, all immediate

1P: Kilik
2P: Xianghua
3P: Maxi

Example 3, Olcadan's ending setup, all immediate

1P: Olcadan
2P: Swordsman
3P: Swordsmith
4P: Bandit (male)

From all endings that have been tested, 4P is only used for Siegfried's ending (there are three Nightmares there), unless you want to change the mooks.

Fourth, you can swap CaS in digit 60 and 61 into the endings and destined battles. Swapping in CotS characters seems to be working. Also, all non-ending sequence 2P are swappable. Example: if you try to swap the Tira who jump to your raft, the game will not crash.

Fifth, the memory limit for CaS in Soul Calibur III is only 2, and there is no way to increase it, as it's just how the game works. This makes the Kilik ending video editing if you want to make a 3rd CaS appearance there. How will you splice the video depends your skill.

Tekken 3Edit

There are a lots of cheat codes for Tekken 3 you can make and they are very easy to use.

Master CodesEdit

A master code is a mandatory code that needs to be created + activated prior to any additional codes (first code in the game's codes list). Without one none of the codes will work and have any effects within the game, unless you're using memory editor and an emulator.

Master Code (RAW)
F0422080 00422083

Alternate Master Code (RAW)
0CF49BDF A4E29C32

Motion Capture ChangeEdit

Motion capture change changes the moveset of your current character to another moveset.

Player 1 Motion Capture Change
300A0510 000000??
300A923E 000000??

Player 2 Motion Capture Change
300A08AE 000000??
300AAACA 000000??

Virtua Fighter 5Edit

There are a lots of cheat codes for Virtua Fighter 5 you can make and they are very easy to use.

Master CodesEdit

A master code is a mandatory code that needs to be created + activated prior to any additional codes (first code in the game's codes list). Without one none of the codes will work and have any effects within the game, unless you're using memory editor and an emulator.

Master Code (RAW)
F0422080 00422083

Alternate Master Code (RAW)
0CF49BDF A4E29C32

Moveset ModificationsEdit

Moveset modifiers changes the moveset of your current character to another moveset.

Player 1 Motion Capture Change
300A0510 000000??
300A923E 000000??

Player 2 Motion Capture Change
300A08AE 000000??
300AAACA 000000??

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